![]() ![]() ![]() (Parameter 'source')Īt (ExceptionArgument argument)Īt (IEnumerable`1 source)Īt (Int32& usedLines) in Z:\SourceCode\Gaming\Stardew Valley\Unoffcial Mods\SDV_GuiNoya\common\SDV_DailyTasks_Core\Tasks\AnimalsTask.cs:line 33Īt (List`1 tasks, Boolean showDetailedInfo) in Z:\SourceCode\Gaming\Stardew Valley\Unoffcial Mods\SDV_GuiNoya\common\SDV_DailyTasks_Core\Report.cs:line 16Īt (Boolean skipAnimation) in Z:\SourceCode\Gaming\Stardew Valley\Unoffcial Mods\SDV_GuiNoya\common\SDV_DailyTasks_Core\ModEntry.cs:line 153Īt _ButtonPressed(Object sender, ButtonPressedEventArgs e) in Z:\SourceCode\Gaming\Stardew Valley\Unoffcial Mods\SDV_GuiNoya\common\SDV_DailyTasks_Core\ModEntry.cs:line 131Īt `1.Raise(TEventArgs args, Func`2 match) in SMAPI\Framework\Events\ManagedEvent. Technical details:ĪrgumentNullException: Value cannot be null. This mod failed in the Input.ButtonPressed event. Is there something I'm doing wrong? I reassigned the game default Y key away from emotes so there wouldn't be a conflict with the Y key I use to open the report. Download Mod Here This mod adds a whole new dimension to the graphics of Stardew Valley that the screenshot above could never really translate thanks to it being a static image. If you’re still wondering, try playing it on a multiplayer level and see how it works out for you. I wouldn't think such a tiny game update would break the mod, but I'm not a programmer. Most of these notes are found on the official Stardew Valley mod’s forum Or are the game’s Nexus Mods page, Both of them are getting amazing mods on a daily basis. Immersive Farm 2 Remastered 1.14.9 because it requires mods which aren't installed (Content Patcher:, Content Patcher:, FlashShifter.StardewValleyExpandedCP).Click to expand.Very very old by now, I realize, but: I'm getting errors for this version (1.4.2-unofficial-8) in 1.5.6. A place where the community can share ideas and discuss mods for Stardew Valley. Grandpa's Farm 1.14.9 because it requires mods which aren't installed (Content Patcher:, Content Patcher:, FlashShifter.StardewValleyExpandedCP, JSON Assets: ). CSS had wcs/war3 servers that basically made it the 1st valorant, remember tmu. Grampleton Fields 1.14.6 because it requires mods which aren't installed (Content Patcher:, FlashShifter.StardewValleyExpandedCP). Custom maps, custom mods, custom skins, it felt boundless at the time. ![]() Expanded Shop Inventories 1.2.0 because it requires mods which aren't installed (Cherry.ShopTileFramework). CJB Cheats Menu - SVE Warps-1643496417 because it contains files, but none of them are manifest.json. CJB Cheats Menu - IF2R Warps-1643496373 because it contains files, but none of them are manifest.json. CJB Cheats Menu - Grandpa's Farm Warps-1643496314 because it contains files, but none of them are manifest.json. 1 In my latest save, I tried testing out a bunch of mods for kids (ChildAgeUp, Farmer's Children, and Unique Children) (I wasn't using them all at once) but seeing as I couldn't get any of them to work properly, I ended up just deleting them, but this caused my child to disappear completely. When I look on Nexus, all it says it says it needs is the. When I load the game, SMAPI tells me that content patcher was skipped because it needs a mod that isnt installed. I wanted to try out Ridgeside Village so I downloaded it and all of the mods it needs to work. In my latest save, I tried testing out a bunch of mods for kids (ChildAgeUp, Farmer's Children, and Unique Children) (I wasn't using them all at once) but seeing as I couldn't get any of them to work properly, I ended up just deleting them, but this caused my child to disappear completely. Stardew Valley Expanded Forage Locations - Immersive Farm 2 1.14.9 because it requires mods which aren't installed (Esca.FarmTypeManager). I installed SMAPI and got a few mods to work. Grandpa's Farm Forage Locations 1.14.9 because it requires mods which aren't installed (Esca.FarmTypeManager). Mod Support Solved Mods Not Working ratjamtime ratjamtime Newcomer 1 Hi I downloaded SMAPI and everything looks right according to the tutorials I've followed, but when I start up Stardew Valley, they just don't run I'm not sure what, if anything, I've done wrong and I would really appreciate some help. These mods could not be added to your game. stardew valley of 1012345610Next > Thread Modding HelpNPC Not following schedule (potential pathing issue) Hello I'm pretty new to modding, but I thought trying to bring one of my OCs into Stardew was a good way to start. I do have Json assets, farm typemanager, Shop tile framework and content patcher installed but still, i receive this msg and my mods won't load. ![]()
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