Zombies can also drop individual items, such as ammo clips, different grenade types, and cold, hard cash. All the basic power-ups you know and love are back, from Nuke and Instakill to Ammo and more.The overall flow is similar, but feels a teensy bit more arcadey. I noticed that the starting pistol seemed to pack a bigger punch, and I was able to purchase a larger array of more powerful weapons much sooner. Mechanically, the game felt much like the Treyarch Zombies mode from Black Ops 3, with a few big twists.It’s a big tonal shift, but a welcome one. The ghouls themselves are decked out in tacky 80’s garb, from day-glo spandex to punk rock and more. The comic book-like color palette reminded me a bit of classic 80’s horror flicks like Creepshow and Return of the Living Dead. The overall aesthetic is a major, immediate shift from the gritty look of Treyarch’s Zombies series.These were our live-in-the-field observations with a not-yet-final version of the game. Quick note: Some of the details we describe below may change, or be clarified, as the game nears completion. I have a feeling we’re just scratching the surface! Justin and I got a chance to take it for a spin at Call of Duty XP - here’s what we noticed in our two-game session. It’s been a favorite of mine for years.īut now, Infinity Ward is taking the concept for a spin in this November’s Call of Duty: Infinite Warfare, and the results are sure to intrigue veteran Zombies fans.ĭubbed Zombies in Spaceland, this remix of the Zombies experience pits four 80s stereotypes against a day-glo undead horde, complete with vintage pop songs and new secrets galore. And it’s easy to see why - the strategic teamwork, countless secrets, and hidden lore add up to an endlessly replayable co-op gem. Treyarch built a loyal fan base since its first Zombies outing in 2008’s Call of Duty: World At War.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |